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Mods not working darkest dungeon
Mods not working darkest dungeon




mods not working darkest dungeon

json files, one misplaced or missing comma can screw everything up! skill_instant trueīe carefull when tinkering with. This is just for stun chance – add separate stun effect with 0% stun chanceĮffect.

mods not working darkest dungeon

buff_ids “Dmg_VS_Size2L” “Dmg_VS_Size2H”. I appreciate any help or tips you guys can give me!Įffect. Sorry for the giant block of text! Not sure if anyone has run into this before or know someone who has. So on some level the game can find the sounds if it really wants to lol. Interestingly (or frustratingly) enough, if I completely replace the Bone arbalests sounds with my own custom sounds, the game will replace the monster’s sounds in the ruins AND all other dungeons. For default sounds and monsters, at least, it also depend son dungeon location. The tutorial for modding DD sounds implies the game will look for any enemy sounds under \char\enemy under the bank file but that seems to be only partially true. There seems to be some level of organization with the sound files that I’m missing. I had some skeletons spawn in a test mission in the hamlet and while most of them were silent, the bone rabble had working sounds (bone rabble can appear in almost any dungeon). Monsters that show up in multiple dungeons seem to be unaffected. So, for example, if I have a bone arbalest spawn in the cove, it’ll show up and work just fine but it will be completely silent.

mods not working darkest dungeon

When I use debugging mode it claims the game simply can’t find the FMOD event ID for the monster. The problem is there is no sound for them. Mechanically and visually, there are no problems. I have no problems editing the dungeon mashs and getting the monsters to show up and fight. I’ve run into a problem having monsters spawn in dungeons other than their “native” dungeon.






Mods not working darkest dungeon